What we built
HackHive 2026 became a fast iteration cycle around a simple idea:
accessibility only works when the interaction feels effortless. Our
team built AssistMe, a webcam-based system that helps users
communicate and make selections using eye movement without relying
on precise mouse control or complicated setup.
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Designed webcam-based eye tracking with reduced jitter for stable
interaction
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Implemented region-based selection to eliminate the need for
precise cursor control
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Added persistence so returning users don’t need to recalibrate
each session
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Built a simple interaction loop: look → select → generate → speak
output
Early on, we realized the product could not feel like a technical
demo. It had to feel intuitive, calm, and understandable within
seconds, which drove most of our design decisions.
What I took from the weekend
The biggest lesson was that accessibility improves when it reduces
effort instead of demanding more precision.
- Large interaction zones outperform small, precise targets
- Guided choices are more usable than fully open-ended input
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A strong demo depends on clarity of experience, not complexity of
code
The project also reinforced the kind of systems I want to
build—where product thinking, real-time interaction, AI integration,
and usability all come together with a clear purpose.
- Next: deeper usability testing with real users
- Next: faster, smoother onboarding
- Next: more personalized interaction behavior